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-   -   ff_badlands (https://forums.fortress-forever.com/showthread.php?t=1923)

o_stino 06-20-2005 10:02 AM

ff_badlands
 
The full map is ready, the only thing that needs to be done are the details, like good textures, props, lightning, skybox, ....

http://193.138.204.186/%7Esgware/map...s/blue0005.jpg
The version of ff_badlands before retexturing

http://193.138.204.186/%7Esgware/map...usttxt0000.jpg
Retextured overview

http://193.138.204.186/%7Esgware/map...usttxt0002.jpg
The bright retextured entrance

http://193.138.204.186/%7Esgware/map...usttxt0001.jpg
The bright interior


more screenshots at:
http://193.138.204.186/~sgware/index1200.php?p=media&cat=Map%20Screens&subdir=ff_ badlandsscrns

o_ginger lord 06-20-2005 10:03 AM

Looks good, but the lighting does not match the sky at all and the map looks out of place.

Needs a 3D skybox as well.

o_stino 06-20-2005 11:18 AM

indeed, details :D
skybox is the last thing i do, this sky texture is from half-life source, that explains the low quality, i'm trying to create a good one, but thats not easy
i'm also waiting for the official team textures :D

o_kam 06-20-2005 12:39 PM

The before retexturing looks so much better D:
Hope you find some good textures for it and the lighting looks way off~
Scale in some parts looks a bit off too :>

Oh and turn up all graphics stuff before taking screenies (mainly AA and AF).

o_stino 06-20-2005 12:57 PM

Quote:

Originally Posted by kaMIKazE
Oh and turn up all graphics stuff before taking screenies (mainly AA and AF).

whot do you mean by that?
turning of the hud?

o_voipme 06-20-2005 01:01 PM

Setting your graphics to maximum settings, with anti-aliasing and AF (don't know what that is) turned on. It makes for some pretty screenshots.

o_stino 06-20-2005 01:10 PM

don't think so, if i put anti aliasing on, i will get a very dark image (totaly black :D) (i have a ATI radon X600Pro) and i got the same in other games (like nfsu2)

*EDIT* nope, i got that problem with v-sync

o_kam 06-20-2005 01:33 PM

AF = Anisotropic Filtering

o_stino 06-20-2005 01:43 PM

are there console commands to toggle those ?

o_kam 06-20-2005 01:54 PM

They're in the options/video/advanced menu.

o_thedarkone 06-20-2005 02:03 PM

I dunno- I liked the way the TFC Badlands were stuck in the canyon. This version makes it look like they're close to the top, and that the canyon is all soft edged. :/

o_fresh 06-20-2005 02:14 PM

yeah make the canyon and the moat around the base look more like jagid rock and not so much like dirt

o_player 06-20-2005 02:31 PM

The outdoor setting in the old screens was much better, currently, the map looks a bit empty and plain. The third screen shot shows this. Where as in the first screen, the setting looks more atmospheric and the building goes better with the grass texturing.

o_catzeyes93 06-20-2005 02:38 PM

Remember... badlands is actually a place in a desert type area. The overall feel of it should be 'hot' and muggy.

o_stino 06-20-2005 02:39 PM

i changed the textures becouse lots of peoples asked to change them to a more canyon feeling, so i did it :D

And the soft edges will be sharped, after i've found the right texture :D

o_sobe green 06-20-2005 03:47 PM

The third picture just does not feel right at all.

o_thenuke0 06-20-2005 04:00 PM

there was a wall in the right side of the 3rd screenie , with a high ramp a solly / medic could reach.

o_donny 06-20-2005 05:14 PM

Looks like badlands in TFC which is good but It need some architectual details IMO

o_ivaqual 06-20-2005 06:36 PM

wait, where is the entrance SG supposed to be now ?

looks good though

o_donny 06-20-2005 07:35 PM

Tough cant wait what Eat has for badlands. 8)


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