ff_badlands
The full map is ready, the only thing that needs to be done are the details, like good textures, props, lightning, skybox, ....
http://193.138.204.186/%7Esgware/map...s/blue0005.jpg The version of ff_badlands before retexturing http://193.138.204.186/%7Esgware/map...usttxt0000.jpg Retextured overview http://193.138.204.186/%7Esgware/map...usttxt0002.jpg The bright retextured entrance http://193.138.204.186/%7Esgware/map...usttxt0001.jpg The bright interior more screenshots at: http://193.138.204.186/~sgware/index1200.php?p=media&cat=Map%20Screens&subdir=ff_ badlandsscrns |
Looks good, but the lighting does not match the sky at all and the map looks out of place.
Needs a 3D skybox as well. |
indeed, details :D
skybox is the last thing i do, this sky texture is from half-life source, that explains the low quality, i'm trying to create a good one, but thats not easy i'm also waiting for the official team textures :D |
The before retexturing looks so much better D:
Hope you find some good textures for it and the lighting looks way off~ Scale in some parts looks a bit off too :> Oh and turn up all graphics stuff before taking screenies (mainly AA and AF). |
Quote:
turning of the hud? |
Setting your graphics to maximum settings, with anti-aliasing and AF (don't know what that is) turned on. It makes for some pretty screenshots.
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don't think so, if i put anti aliasing on, i will get a very dark image (totaly black :D) (i have a ATI radon X600Pro) and i got the same in other games (like nfsu2)
*EDIT* nope, i got that problem with v-sync |
AF = Anisotropic Filtering
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are there console commands to toggle those ?
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They're in the options/video/advanced menu.
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I dunno- I liked the way the TFC Badlands were stuck in the canyon. This version makes it look like they're close to the top, and that the canyon is all soft edged. :/
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yeah make the canyon and the moat around the base look more like jagid rock and not so much like dirt
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The outdoor setting in the old screens was much better, currently, the map looks a bit empty and plain. The third screen shot shows this. Where as in the first screen, the setting looks more atmospheric and the building goes better with the grass texturing.
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Remember... badlands is actually a place in a desert type area. The overall feel of it should be 'hot' and muggy.
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i changed the textures becouse lots of peoples asked to change them to a more canyon feeling, so i did it :D
And the soft edges will be sharped, after i've found the right texture :D |
The third picture just does not feel right at all.
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there was a wall in the right side of the 3rd screenie , with a high ramp a solly / medic could reach.
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Looks like badlands in TFC which is good but It need some architectual details IMO
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wait, where is the entrance SG supposed to be now ?
looks good though |
Tough cant wait what Eat has for badlands. 8)
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