ff_rock2_qnd [Updated 22th Jan/Beta8 release]
ff_rock2_qnd - A Quick and Dirty port of Rock2
UPDATED! 6 shots from beta7 (click to enlarge in new window): http://www.dcpaterson.ukfsn.org/rock...qnd_b7_tb1.jpghttp://www.dcpaterson.ukfsn.org/rock...qnd_b7_tb2.jpghttp://www.dcpaterson.ukfsn.org/rock...qnd_b7_tb3.jpg http://www.dcpaterson.ukfsn.org/rock...qnd_b7_tb4.jpghttp://www.dcpaterson.ukfsn.org/rock...qnd_b7_tb5.jpghttp://www.dcpaterson.ukfsn.org/rock...qnd_b7_tb6.jpg LATEST DOWNLOAD ( Beta 8 ): >> HERE << Updated/Fixed this version ( b8 ):
Updated/Fixed last version ( b7 ):
So, yeah, I decided to port Rock2. Originally this just started as me doing the lua for when Gambit got chance to finish his remake, but I figured I might as well port the map as well. Anyways, since Gambit's doing his remake, and I don't really want to step on any toes, I figured just doing a quick and dirty port would be good enough for now. Don't expect the map itself to be much more than functional. But, It will be playable. Anyways, still got a few things to clear up Lua wise, so probably tommorow I'll get round to having a beta test, though thats really more for the Lua than the actual map. Thanks to the playtesters who have helped with getting the map into shape - bully, ricey cake, ostrich eggs, that evil bastard with a mustache (squeek. :D), gwarsbane, TheGame, g00se, Epidemic, and Partial (also for the use of his server), and a few others who I forget, sorry :( Special thanks to Dr. Satan for the keycard model, and CrazyCarl, who'se propper tool made it possible :) __________________________________________________ __ Beta8 known issues:
__________________________________________________ __ OLD VERSIONS: Beta 1 | Beta 2 | Beta 3 | Beta 4 | Beta 5 | Beta 6 | b7 broken |
Gambit is gonna chop of ya dick!
|
No!
Better not release this then. |
dont listen to ricey :P , give us rock2, anyway his version seems polished, ur is just a port for plp to have fun till the proper version cames out, i dont see a problem with that. Look at ksour, destroy 2fort they all had previous port versions : )
Want to build sgs in the water so bring it on!! |
I wasn't being serious zE :)
But yeah, thats the idea behind doing this. That, and getting the Lua for this style of map out there for other mappers to use. |
And then.....
:mrgreen: |
btw just saw the pictures lol, and the texturing looks good : D, good job
|
Nice!
And now you can get to work on Cilento again! =p |
Just had a quick blast on this and
IT ROCKS !! :p |
w00t! i think it's about time to start playing again.
|
Beta 1 released! Link in the first post.
|
We finally have a rock2 :)
|
Yep.
BTW, I'm now gonna call you Lomax instead of thiz. |
WOW!
cant wait to play this online, Do you got a model of a key or something? When i saw this map on lan i really thougth of the good old times in tfc haha nice. Hope there will come more maps when ff_rock2(dev) is finshed always loved the theme |
No key, unfortunatly. I just used a flag for now. Ricey's working on getting me the TFC model though :)
|
haha really cool rock2 is the best:mrgreen: How hard is it to port a map from tfc to ff?
|
Ahh, I guess it depends. Rock2, while big, wasn't really that complex, so this was pretty easy, even though I started from scratch (no decompile).
A map like, say, dustbowl, would be a bit more aukward to do, I'd think. |
My name is Partial, and I approve this map, and this alternative link for DOWNLOAD. ( I just hope Pon does too. ;) )
Great map, Thank you so much Pon. |
Congratulations on becoming the savior of FF.
|
Quote:
Is it the updated b1? I made some lua changes since the playtest on your server, |
All times are GMT. The time now is 02:17 AM. |
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.