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-   -   (Beta) Zutalors (http://forums.fortress-forever.com/showthread.php?t=23794)

NeonLight 02-21-2013 04:42 PM

Zutalors
 
Fun TFC map modernized for FF aimed around 3v3 or 4v4. Small enough yard that a conc isn't needed unless you want to go batts. A jump pad can be placed on top of the bridge so you could use that instead.

Yard:

http://i.imgur.com/ME8Iwnsl.jpg

To the right of Front Door is the Ramp Room:

http://i.imgur.com/cJ9U4Qel.jpg

If you shoot the button above the doorway it activates the lift and opens the ceiling doors for a brief moment.

http://i.imgur.com/96Z2XcMl.jpg

If you go left from the Front Door you reach the Double Ramps:

http://i.imgur.com/XgZRNPml.jpg

There are two transitions that go between Ramp Room and Double Ramps, high and low:

http://i.imgur.com/O51UooPl.jpg
http://i.imgur.com/sWtqlAql.jpg

And here is the flagroom with the ceiling exit:

http://i.imgur.com/Ue6sOy3l.jpg

You can download the updated version here.

NeonLight 02-21-2013 04:42 PM

Beta2: 3/2/13

-Made it Offense (Blue) vs Defense (Red) till a later time.
-Better optimization.
-Clip on top of the bridge to walk across without falling through
-Made the random parts of the bridge inclines illusionary so you can trimp normally now. It is much easier to get to batts from them now.
-Two seperate Defense spawns, ramp room is Soldier and Engineer, double ramps is Demo and HWG.
-Added Door Frames for more choke points.
-Minimal texture changes in the yard
-Double Ramp bag moved inside spawn
-Both defensive bags respawn a tad bit faster (35 seconds) and give more health and armor (50 health 100 armor up from 35/75)

CaptainAhab 02-21-2013 06:43 PM

It looks so dark. :(

Neat layout though.

oaties 02-22-2013 01:48 AM

Excellent 2v2/3v3 map from TFC, looking forward to playing it during early days/late nights when we can only get small games going!

Wasn't this a map in UGC 5v5? I seem to remember playing it in 5v5.

KubeDawg 02-22-2013 02:15 AM

I saw this being played in a pickup and although the no lighting thing put me off from it at first, when you actually play the map or see people playing it, it looks and feels nice. I can't wait to see future versions of this map as it has potential.

NeonLight 03-02-2013 04:57 AM

Quote:

Originally Posted by oaties (Post 498419)
Excellent 2v2/3v3 map from TFC, looking forward to playing it during early days/late nights when we can only get small games going!

Wasn't this a map in UGC 5v5? I seem to remember playing it in 5v5.

Yep was a UGC 5v5 map, seems like it'll work nicely in FF as a 3v3 or 4v4 map.

homie in reboks' 03-02-2013 12:17 PM

Add spawns and re-release please

NeonLight 03-02-2013 03:32 PM

Quote:

Originally Posted by homie in reboks' (Post 498600)
Add spawns and re-release please

Just don't spawn as a Red Offense class and you don't have to worry ;|

Agent Buckshot Moose 03-07-2013 01:00 PM

Played this last night. Map feels out of scale, kind of like the rock2 port (though not as bad as that). Also, getting in and out of the water near the flag is problematic. Might have to do with the scale.

KubeDawg 04-10-2013 03:26 AM

link is broken.


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