Fortress Forever

Fortress Forever (https://forums.fortress-forever.com/index.php)
-   General Discussion (https://forums.fortress-forever.com/forumdisplay.php?f=10)
-   -   FF is now open source (https://forums.fortress-forever.com/showthread.php?t=24508)

squeek. 11-29-2014 03:59 AM

FF is now open source
 
So, here we go.

Fortress Forever on Github

Some info:
  • All bugs, suggestions, etc should now be reported on the fortressforever/fortressforever issue tracker instead of the project tracker here on the forums. The forum project tracker will be phased out/archived, so please try to move any unresolved issues you have submitted to Github.
  • fortressforever/fortressforever is the main repository for the source code of the current (Source SDK 2006) version of FF.
  • fortressforever/fortressforever-scripts contains the non-binary files in the FF installation (lua, txt, res, cfg, etc). Feel free to submit pull requests for improvements to such things.
  • fortressforever/fortressforever-2013 contains the source code for the currently-inactive, very-underdeveloped port of FF on the Source SDK 2013 engine. Unfortunately, this hasn't received much attention recently and may be missing some important stuff (info/script files).

Let me know if you have any questions about anything. I'll start giving out keys for the closed beta tomorrow.

R00Kie 11-29-2014 04:25 AM

This is awesome, thanks Squeek.

squeek. 11-29-2014 05:00 AM

Felt like pointing a few more things out:

Some issues of note that could benefit from feedback:
Some info about the fortressforever/fortressforever branches:
  • We recently moved from SVN to Git, so there are a few oddities with the Git repo.
    • The beta branch (the default branch) is based on the 2.46 release branch of the svn, which means that it contains lots and lots of merge commits rather than the original commits
    • The dev/svn branch has the original commits and a lot more. It contains all of the commits that never made it into a release, like an in-game IRC client, spy hookgun, scout movement weapon, alternate engi grenades, and a whole ton of experimental changes that are at various levels of finalization
    • A side effect of the above (and because of how SVN handles merges), these branches do not really share history properly and the beta branch distorts the amount of commits everyone made (because I was the one doing the merging for a while), which makes it look like I committed way, way more than I actually did

FDA_Approved 11-29-2014 04:53 PM

Rofl, why in the world would you link to alex's post as a reference for HH grens, when it's entirely flame bait and doesn't really outline or explain the problem?

Quote:

Oh and.....shitty grenade HHs killed AvD from day one......all the maps would be better if HHs weren't the equivalent of trepid_jon's mom queefing out ping pong balls.

squeek. 11-29-2014 08:26 PM

Quote:

Originally Posted by FDA_Approved (Post 504850)
Rofl, why in the world would you link to alex's post as a reference for HH grens, when it's entirely flame bait and doesn't really outline or explain the problem?

Too lazy to find a proper explanation of it (if that even exists on the forums). Alex's post was the thing that reminded me of it.

NonFreeSoftware 03-30-2015 12:00 AM

Could this mean a Linux port could be done? I've been using WINE and it works, but it's buggy and crashes often. You guys looking into that at all?

squeek. 03-30-2015 01:02 AM

Quote:

Originally Posted by NonFreeSoftware (Post 507629)
Could this mean a Linux port could be done? I've been using WINE and it works, but it's buggy and crashes often. You guys looking into that at all?

That would require upgrading to the latest version of the engine. Here's the relevant part of the OP:

Quote:

fortressforever/fortressforever-2013 contains the source code for the currently-inactive, very-underdeveloped port of FF on the Source SDK 2013 engine. Unfortunately, this hasn't received much attention recently and may be missing some important stuff (info/script files).
We don't really have the manpower to continue with that port at the moment.


All times are GMT. The time now is 11:34 AM.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.