Fortress Forever

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-   -   (Beta) ff_argon (https://forums.fortress-forever.com/showthread.php?t=19821)

R00Kie 06-06-2009 02:54 AM

ff_argon
 
Reverse Capture the flag.... or something like that, some of you pickupers have already played it. I want to make a final release, so please play then give me your ideas/opinions good or bad they are welcomed.

Yard/Flag
http://i41.tinypic.com/10f8cg2.jpg

Red's Front Respawn
http://i41.tinypic.com/az8b3n.jpg

Blue's Respawn
http://i43.tinypic.com/aa994n.jpg

Red's Back Respawn/Entry
http://i44.tinypic.com/vqhe6c.jpg

Front Entry
http://i43.tinypic.com/ad2gxx.jpg

http://i41.tinypic.com/29pda47.jpg

Capture Point
http://i41.tinypic.com/6oj3hg.jpg

Download:

PartialSchism 06-06-2009 06:18 AM

I love your style.

hlstriker 06-06-2009 02:41 PM

Looks really cool, just a bit bare in some places.

Elmo 06-06-2009 05:36 PM

fps is really bad in some places, style is quite nice, its certainly different.

I hope to see this map improve. Arrows are nice.. the red one confuses me...

BlisTer 06-06-2009 09:13 PM

some cool visual elements in there, keep it up!

R00Kie 06-06-2009 11:12 PM

Quote:

Originally Posted by hlstriker (Post 440198)
Looks really cool, just a bit bare in some places.

What areas do you find bare? i will see if i can add some more fancy pointing thingys or something
Quote:

Originally Posted by Elmo (Post 440215)
fps is really bad in some places, style is quite nice, its certainly different.

I hope to see this map improve. Arrows are nice.. the red one confuses me...

Yeah, i think the arrows are cool but maybe i should of used something less pointy so it would be less confusing :) Also, where are you getting bad fps? I'll try to improve those places.

zE 06-07-2009 02:22 AM

sweet : )

Marxist 06-07-2009 03:04 PM

two words....BUCKET CAP :p

Elmo 06-07-2009 05:26 PM

had this open to reply all day. Finally checked..

i get 56 fps in the room with the red tree and Ar on the wall (Front Entry)

r_drawstaticprops 0 and i get 175 fps.

its the volume light i think. Not sure cause i dont see why, but something around that area in the static props is raping my fps

the HL2 windows aren't exactly low poly either.

R00Kie 06-07-2009 06:49 PM

ah yeah, ill put a really short fade on the vol light and windows (the ones above the spawn) since you cant even see them from some far distance angles but they are still getting rendered and the vol light you cant even see it until you are right up next to it anyway

Elmo 06-07-2009 11:03 PM

yeah and i think fade would work well on them :) cool

R00Kie 06-11-2009 06:53 PM

Slight increase, lost 5-10 fps with wireframe on


http://i43.tinypic.com/28ri4cl.jpg

http://i41.tinypic.com/10797kh.jpg

Elmo 06-15-2009 07:35 PM

fps didn't show much difference with mat_wireframe on btw :p only when '0' so that it was actually rendering it.

At least that was what was happening to me.

R00Kie 06-15-2009 07:38 PM

i took some of the same screenshots with wireframe off, i should of posted some those as well.

Elmo 06-15-2009 07:43 PM

lol don't worry its ok. i'll believe its better and look forward to the outcome :)

MonoXideAtWork 06-16-2009 02:18 AM

was the flag always on top of the base?

R00Kie 06-16-2009 04:10 AM

in an older version there was no blue base and it was just sitting on the ground

MonoXideAtWork 06-17-2009 04:35 PM

I felt the flag was in a better position when it was on the ground.

CHURCHMOUTH 06-26-2009 09:02 PM

i disagree because when you are on offense you always conc across the yard, why not grab the flag while ur flying thru the air concing


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