Who's up for some 4play?
4play is my latest map, and I am very proud of the architecture so far - I think it shows my development as a mapper very well.
Anyhow, into the nitty-gritty. The layout is this:
Here's some screenies of the Blue base: http://img239.imageshack.us/img239/8...out0tg7.th.jpg http://img410.imageshack.us/img410/3...ein1am7.th.jpg http://img410.imageshack.us/img410/8...ein3ax3.th.jpg http://img239.imageshack.us/img239/8...ein4do3.th.jpg http://img410.imageshack.us/img410/6...ein5ai1.th.jpg http://img406.imageshack.us/img406/2...ein2rs0.th.jpg And here are some screenies of the Red base: http://img410.imageshack.us/img410/9...out1fd9.th.jpg http://img239.imageshack.us/img239/4...out0rd6.th.jpg http://img406.imageshack.us/img406/5...out2ka7.th.jpg http://img239.imageshack.us/img239/718/redin0re5.th.jpg http://img410.imageshack.us/img410/9...din1ql4.th.jpg http://img410.imageshack.us/img410/448/redin2io3.th.jpg And third, we have the Yellow base: http://img406.imageshack.us/img406/7...out0ds6.th.jpg http://img239.imageshack.us/img239/6...out1ko4.th.jpg http://img406.imageshack.us/img406/4...win0nq4.th.jpg http://img239.imageshack.us/img239/1...win1so6.th.jpg http://img410.imageshack.us/img410/3...win2ka7.th.jpg Ahh. Now that that's over with, here are the gametype options: King of the Hill About what you'd expect: each team fights to control the central hill. The longer each team controls the hill, the more points they get!Toss the Flag A CTF variant, Toss the Flag requires players to run into the enemy base, grab their flag, and toss it into a giant hole in the center of the map to score.Demolition Another fairly well-known gametype: Get into the enemy's base and destroy their generator/other important object.Your Idea Here! While I think all of these ideas are possible, I'd rather do something new, engaging and interesting! So post your idea below, and I will give it serious consideration. Things to remember:1. Each team's base is small, so defenses cannot be extravagant. Think midmap activity. 2. Be creative! Is it a race to kill/capture as many Hunted as possible? Is there something midmap which you have to drag back to your base? I don't care how absurd your idea may be, I want to read it! Help the FF community redefine FPS gaming with new gametypes! VOTE FOR ONE OF THESE! Wheee Upcoming editing:
* Hazards include the spy deactivating the bridge to blue's base (very cold water will hurt players), a Demoman causing a rockslide in front of Red's base, a Pyro igniting underbrush in front of Yellow's base and... well.. what else? Each, of course, can be fixed by a specific class - the engie can fix the bridge, destruction of rocks can eliminate the rockslide, and conc grenades eliminating the underbrush fire. |
Screenies look badass, and the idea of class-specific hazards sounds very interesting. Plus, the themed bases sound really cool.
As for gameplay, I still can't think of a good suggestion. |
how the **** do u have time to make all these maps?
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wow. This map looks like it is going to be awesome!
For the fourth fort, I see something with perhaps an industrial theme? Doesnt have to be the generic warehouse or the somewhat-overused grungy abandoned industrial area, although either would work if you wanted to use them. I'm seeing perhaps a well maintained manufacturing facility or maybe a sawmill type deal. As far as gameplay, heres an idea. 4 flags (or objects map/team specific). If you toss your flag or object into the cap area of another team's base, you get 10 points, they lose 5, AND I like the idea of having that trigger a blocked access (main exits slam closed for 20 seconds) or something fun for the attackers (base sniper deck explodes into flames) or something. now heres the fun part: any team can grab any flag, so you're trying to push your flag into an enemy base while denying the enemy access to their flag. If you toss an enemy flag into their own cap zone, then you dont get points, but they lose 20 or 30 and ALL their base exits slam closed for 15 seconds... now when they open again that entire team is massed at the door, ready to break out in force and cause some damage. the whole scenario provides so many opportunities for teams to team up and work together, and just as many to backstab the other guy once you've wrecked another team's base. |
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anyway. nice job as usual, Imbrifer. Can we play a beta of it to get some ideas about the list you made about gameplay? |
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P.S. BB I was just messing with you. |
yea after I posted that I realized that would probably be the case. Thats why...
. RELEASE |
This is an idea that's kinda like demolition, but a bit different.
There is a flag in the center of the midfield probably on some high point. Any team can take it to a different team's generator which subtracts 1 point from the team that just got capped. After a certain amount of caps on a team, the team's base starts activating defenses and creating traps for the players and at a higher amount of caps on a team, their base gets closed off and lose. I hope this made sense. |
Other: A map where you have to get a CD, and use it on a computer, when you use the CD, a gas chamberĀ“ll open & start to kill anyone trapped outside the teams base
Yeah, i like gory things |
I like the sound of toss the flag.
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I voted for toss the flag. Sounds pretty cool and would prolly be fun with your three team concept.
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NOICE!! Love your map man. The green base could have the medic put gas/flesh eating virus into the greenies ventilation which will fill a room full of the stuff so they cant get out. Just an idea.
EDIT: I accidentally voted for other when i wanted demolition. Sorry. |
The map looks great so far. I couldn't make up my mind between the Toss the Flag & Demolition. I ended up voting for Demolition though.
If you want some play input on the map port it to Dm and I'll run it on our CTF/FF map server. Keep up the good work! I look forward to playing on this map! |
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Thanks for the input, everyone. By the way, you can vote for multiple things in this poll.
Good idea, FUEL Doc - I was trying to think of some 'hazard' for the green base, and that's a good one. But how to implement it... hmmm.. What I'll probably end up doing is making the architecture and such of the map, and then people can literally test out the different gametypes through different versions of the map. Your suggestion seems like a unique idea, paranoidkirb... but I don't know how well it would involve all players on the map. There would have to be some indicator showing where the 'flag' or 'dynamite' or what have you is floating around. Maybe we could do a modified demolition - each team has a bomb and each team has a place other teams can put the bomb. (like reverse CTF) Hmmm.. Other ideas? Maybe you have to collect something from each enemy base to score? |
I think it'd be cool to give one of the class specific treats to a less offensive class. Engineer welds/bolts a door closed, etc?
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Any updates on this Imb?
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Yeah, the whole thing is about 3/4 done. I've prettied up the outside areas, and I'm currently developing a theme and building the 4th base. I'm doing white brick outside and plaster inside. So far so good, but I'm pressed for time since I'm graduating in about one week.
I'll keep y'all updated when I have some pretty screenshots. Should be a couple weeks, tho. |
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