Fortress Forever

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-   -   (Beta) ff_amped (https://forums.fortress-forever.com/showthread.php?t=12119)

Ambex 10-04-2007 09:33 PM

[BETA 2] ff_amped
 
AMPED BETA 2 with new stuff, and bigger areas inside the bases, more lighting and interesting yard. :)

Yes, amped is here, still full of bugs, errors, issues, strange layout, weird cramped hallways, one sniper tower separately for sniper, double-respawn,
3 levels in base, small well-like flagroom, 2 bridges in the yard, battlements, water tunnel, ramp acess, elevators , underground walkways.. resupply-under the flagroom, hide-spots, rooms.. I tried to be original, tried to make the map layout original.. I used all my ideas.. everyone into this map.. I'm glad this map is one of my worst creations.. lol, i even hate my map.. but at the same time

it's amped.. the map is amped.. and finally.. for FF.

http://img227.imageshack.us/img227/4...ped0014ed0.jpg

DOWNLOAD BETA 2:

Your Download-Link #1: http://rapidshare.com/files/60307348...beta2.rar.html

Donny 10-04-2007 11:53 PM

About time :) I'll have a go around it. Thank you.

-=bingo-bango=- 10-05-2007 12:58 AM

ooooooooo

someone server it quick!

and ambex i totally know where ur coming from in u hating ur map, i cant think of a map of my own that i dont hate

FF|Skyrider 10-05-2007 07:28 AM

Quote:

Originally Posted by -=bingo-bango=-
ooooooooo

someone server it quick!

and ambex i totally know where ur coming from in u hating ur map, i cant think of a map of my own that i dont hate

I'll put it on my server, I just hope this map is not too dark. Hard to spot spies :). Also, I've mirrored this map for you:

http://halflife2.filefront.com/file/;83394

If any changes needs to be made, please PM me.

Ambex 10-11-2007 12:39 PM

thanks guys, it was nice to hear!:)

Racer 10-14-2007 10:27 PM

Anyone throw up a ZIP download yet?

Bakedbean 10-14-2007 10:34 PM

Quote:

Originally Posted by Racer
Anyone throw up a ZIP download yet?

AmpedBeta2 Zip

Or download Winrar
It works with zip files also and others
:)

Racer 10-16-2007 06:09 AM

Thanks Baked Bean just downloaded it.
I have used win amp before but it was wiped off my PC during restore.
Prefer zip anyway now that it is included with windows.
I appreciate the link!

Racer 10-19-2007 06:12 AM

Ok first off it looks killer. I even took a few screen shots outside just cause it was so good looking.
The flag room area is very cramped. It could be a quagmire or it could be fun like Stowaway.
The map is very confusing at first because all the levels look the same (all look great).
Finally I liked the original version of the sewer better it had pipes etc if I remember right. It added more detail to that area. I can picture it having a foot of water under them to slosh thru. Enemies can hear you coming. The water ould then have a outlet into the courtyard thru a pipe. Its high enuf you can only enter thru a conc or gren jump etc. Water dripping out of that pipe into the yard. Not running out mind you but dripping out.
Still without a single change this is one of the best looking maps in FF. Great work.

[AE] 82694 10-23-2007 01:16 AM

Whats the status on a beta_3? If A few of the bugs get worked out like the ladders and elevators with the version I have I'd put it on the server but not rotation until close to a final.

[AE] 82694 12-16-2007 04:22 PM

Bump did you stop working on this map? Whats the status?

Dr.Satan 12-20-2007 05:52 PM

Last Activity: 10-13-2007 06:31 AM

It's a shame...I really wanted this map in the map pack, but he has no contact information and hasn't been here in a while!

Snipe 09-26-2012 11:37 AM

Was wondering if anyone had a working LUA for this map. I downloaded it yesterday, and i cannot spawn as any class. map looks great, I am surprised nobody plays it.

Elmo 09-26-2012 11:46 AM

oo map looks nice

CaptainAhab 09-26-2012 02:51 PM

Wow, this looks great!

I humbly request this get finished and ready for pub play. :)

Snipe 09-26-2012 03:11 PM

ambex hasnt been on in forever :( elmo, you map a bit. make a lua that works for this map LOL. and yes it is a beautiful map.

BTW, found the map here. I had no clue it even existed
http://gamebanana.com/fortressforever

squeek. 09-26-2012 10:20 PM

I remember this. Taking a quick look at the Lua, nothing looks all that wrong. Some redundant/unnecessary code, though. Silly early mapmakers that made nonsensical Lua scripts.

Try this:


Can't test it myself until later. I could clean it up a bit more once I can test it as well. Like 99% of that backpack code is repeated for no reason.

the_cake 09-26-2012 10:20 PM

tried the shutdown2 lua? If it has weird spawn names (seperate O and D spawns) you should be able to find them in the .bsp with a hex editor. I managed to do this for some other weird map with a broken lua.

squeek. 09-27-2012 12:04 AM

Alright, here's a working/improved Lua:

Code:

-- ff_amped.lua
-- Author: NzNexus (a.k.a Ambex)

-----------------------------------------------------------------------------
-- includes
-----------------------------------------------------------------------------
IncludeScript("base_respawnturret");
IncludeScript("base_ctf")

-----------------------------------------------------------------------------
-- global overrides
-----------------------------------------------------------------------------
POINTS_PER_CAPTURE = 10
FLAG_RETURN_TIME = 60
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
-- backpacks  smallpack1=bottomfloor  smallpack2=middlefloor  smallpack3=upperfloor
-----------------------------------------------------------------------------
smallpack = genericbackpack:new({
        grenades = 100,
        bullets = 100,
        nails = 100,
        shells = 100,
        rockets = 100,
        gren1 = 1,
        gren2 = 1,
      cells = 200,
        armor = 100,
        health = 100,
      respawntime = 30,
        model = "models/items/backpack/backpack.mdl",
        materializesound = "Item.Materialize",
        touchsound = "Backpack.Touch",
        touchflags = {},
        botgoaltype = Bot.kBackPack_Ammo
})
function smallpack:dropatspawn() return false end

redsmallpack1 = smallpack:new({ touchflags = {AllowFlags.kRed} })
redsmallpack2 = smallpack:new({ touchflags = {AllowFlags.kRed} })
redsmallpack3 = smallpack:new({ touchflags = {AllowFlags.kRed} })
bluesmallpack1 = smallpack:new({ touchflags = {AllowFlags.kBlue} })
bluesmallpack2 = smallpack:new({ touchflags = {AllowFlags.kBlue} })
bluesmallpack3 = smallpack:new({ touchflags = {AllowFlags.kBlue} })


squeek. 09-27-2012 12:09 AM

And here's a working download of the map with the fixed Lua: http://www.ffpickup.com/files/ff_amped.zip


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