[BETA 2] ff_amped
AMPED BETA 2 with new stuff, and bigger areas inside the bases, more lighting and interesting yard. :)
Yes, amped is here, still full of bugs, errors, issues, strange layout, weird cramped hallways, one sniper tower separately for sniper, double-respawn, 3 levels in base, small well-like flagroom, 2 bridges in the yard, battlements, water tunnel, ramp acess, elevators , underground walkways.. resupply-under the flagroom, hide-spots, rooms.. I tried to be original, tried to make the map layout original.. I used all my ideas.. everyone into this map.. I'm glad this map is one of my worst creations.. lol, i even hate my map.. but at the same time it's amped.. the map is amped.. and finally.. for FF. http://img227.imageshack.us/img227/4...ped0014ed0.jpg DOWNLOAD BETA 2: Your Download-Link #1: http://rapidshare.com/files/60307348...beta2.rar.html |
About time :) I'll have a go around it. Thank you.
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ooooooooo
someone server it quick! and ambex i totally know where ur coming from in u hating ur map, i cant think of a map of my own that i dont hate |
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http://halflife2.filefront.com/file/;83394 If any changes needs to be made, please PM me. |
thanks guys, it was nice to hear!:)
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Anyone throw up a ZIP download yet?
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Quote:
Or download Winrar It works with zip files also and others :) |
Thanks Baked Bean just downloaded it.
I have used win amp before but it was wiped off my PC during restore. Prefer zip anyway now that it is included with windows. I appreciate the link! |
Ok first off it looks killer. I even took a few screen shots outside just cause it was so good looking.
The flag room area is very cramped. It could be a quagmire or it could be fun like Stowaway. The map is very confusing at first because all the levels look the same (all look great). Finally I liked the original version of the sewer better it had pipes etc if I remember right. It added more detail to that area. I can picture it having a foot of water under them to slosh thru. Enemies can hear you coming. The water ould then have a outlet into the courtyard thru a pipe. Its high enuf you can only enter thru a conc or gren jump etc. Water dripping out of that pipe into the yard. Not running out mind you but dripping out. Still without a single change this is one of the best looking maps in FF. Great work. |
Whats the status on a beta_3? If A few of the bugs get worked out like the ladders and elevators with the version I have I'd put it on the server but not rotation until close to a final.
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Bump did you stop working on this map? Whats the status?
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Last Activity: 10-13-2007 06:31 AM
It's a shame...I really wanted this map in the map pack, but he has no contact information and hasn't been here in a while! |
Was wondering if anyone had a working LUA for this map. I downloaded it yesterday, and i cannot spawn as any class. map looks great, I am surprised nobody plays it.
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oo map looks nice
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Wow, this looks great!
I humbly request this get finished and ready for pub play. :) |
ambex hasnt been on in forever :( elmo, you map a bit. make a lua that works for this map LOL. and yes it is a beautiful map.
BTW, found the map here. I had no clue it even existed http://gamebanana.com/fortressforever |
I remember this. Taking a quick look at the Lua, nothing looks all that wrong. Some redundant/unnecessary code, though. Silly early mapmakers that made nonsensical Lua scripts.
Try this: Can't test it myself until later. I could clean it up a bit more once I can test it as well. Like 99% of that backpack code is repeated for no reason. |
tried the shutdown2 lua? If it has weird spawn names (seperate O and D spawns) you should be able to find them in the .bsp with a hex editor. I managed to do this for some other weird map with a broken lua.
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Alright, here's a working/improved Lua:
Code:
-- ff_amped.lua |
And here's a working download of the map with the fixed Lua: http://www.ffpickup.com/files/ff_amped.zip
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