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-   -   ff_waterhazard (Warpath style) (https://forums.fortress-forever.com/showthread.php?t=12877)

Mongoose 11-09-2007 10:19 AM

ff_waterhazard (Warpath style)
 
5 Attachment(s)
########RELEASE#######

ff_waterhazard now available, updated with res file...

https://duo.dur.ac.uk/bbcswebdav/xid-8417903_1

Mirror: http://files.filefront.com/ff+waterh.../fileinfo.html

https://duo.dur.ac.uk/bbcswebdav/xid-8417904_1

need mirrors

https://duo.dur.ac.uk/bbcswebdav/xid-8419107_1

So I finally got round to posting a thread for this...

A Warpath style map, with 5 cmd points, 10 sec delay on recapture of points, moving spawns, all wrapped up in a hl2 waterhazard theme (canal sections)...

The cmd point are shown by the numbers below (the colured spots are references for me to show where teams spawn according which points you own).

Mongoose 11-09-2007 10:19 AM

2 Attachment(s)
more, though they appear to be very dark, I don't know why this is, it's lighter in game...

פֿяαιп βαмαgεפ 11-09-2007 10:31 AM

Looks very nice, and fun! Can't wait to test it

Pon 11-09-2007 02:37 PM

Damn, does look nice :)

More reason for me to get the Lua for it working :P

barronofhellion 11-09-2007 02:43 PM

Quote:

Originally Posted by Mongoose
more, though they appear to be very dark, I don't know why this is, it's lighter in game...

this is because ingame you have turned up brightness / gamma levels are not the same as windows when it encodes the screenshot...

i cant wait to play this , it looks 'old school' in a good way... cant wait to see it in rotation !

shadow 11-09-2007 08:30 PM

Environmental light looks a little washed out and yellow, but other than that looks nice. I like the layout.

Mongoose 11-10-2007 01:05 PM

There are distinct lighting zones, so that as you move between zones in map ie cmd 1 -> 2 you feel in a different section of map, helps you know exactly where you are and feel you've moved...

Pon 11-11-2007 09:39 PM

I've nearly got the LUA for this ready and working, I've sent you a PM with the list of names you need to call your entities/caps and stuff so you can get your map ready for when I get it finished up.

Mongoose 11-13-2007 03:01 PM

Waterhazard is so close to release it's unreal, thanks to Pon for his amazing LUA skills, expect a tester vvvvv soon, release should be by weekend if all goes well

KubeDawg 11-13-2007 03:44 PM

I can't wait!!!:shock:

Pon 11-14-2007 11:35 AM

Anyone any good at texture creation?

Just asking as I'd like to have some way of showing a CP is disabled on the HUD in the LUA I'm making for Mongoose, and I was thinking a cross/something similar overlaying the CP status icon would work well...

The size needed is 64x64, and should be transparent aside from the cross I guess. It's be overlaid on a HUD icon identical to the ones used in cz2.

Not essential I guess, but it would be appreciated if anyone can.

And yes, I tried to make one myself.... me and photoshop don't see eye to eye... :P

Mongoose 11-21-2007 11:38 AM

########RELEASE#######

ff_waterhazard now available

https://duo.dur.ac.uk/bbcswebdav/xid-8417903_1

https://duo.dur.ac.uk/bbcswebdav/xid-8417904_1

need mirrors

Mongoose 11-21-2007 12:04 PM

Get it now!

Dr.Satan 11-21-2007 03:26 PM

sweet! will try to check this out today!

Pon 11-21-2007 05:06 PM

Took a look around, very nice map. Hope to get a good game of it sometime soon :)

Mongoose 11-21-2007 07:03 PM

Cheers for all the LUA help Pon, you're a lifesaver!

Pon 11-21-2007 08:27 PM

No problem, glad to help :)

Dr.Uudge 11-22-2007 05:30 AM

i did a listen server and tried this map out alone

is the lua written so that the cap points dont' work unless thre's more than 1 person? plus, i have no idea where the cp are...

Mongoose 11-22-2007 08:45 AM

Have a look again, teh cps are blindingly obvious, the FF pads which acquire a flag once capped. The reason you struggled is maybe because you need to cap all in order, so you can't cap point 3 till you have 2...

Dr.Uudge 11-23-2007 01:24 AM

wait, so am i supposed to be able to grab the flag? because i can't seem to grab the flag


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