Fortress Forever

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FF_Team 12-14-2014 03:05 AM

squeek502 opened pull request fortressforever/fortressforever#97 ('Remove the map guide menu as it has never been utilized')

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FF_Team 12-14-2014 03:06 AM

squeek502 commented on issue fortressforever/fortressforever#94 ('Modify the map guide options on team select.'):
#97 does most of this. Greying out the flythrough based on mapguide existence is a bit of a pain so I didn't end up doing that.
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FF_Team 12-14-2014 03:07 AM

squeek502 created fortressforever/fortressforever-scripts:cleanup/map-guide-menu at c9003e (+1 new commit)

  • c9003e squeek502: 'Remove the map guide menu and make the Flythrough button go directly to the flythrough'

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FF_Team 12-14-2014 03:08 AM

squeek502 opened pull request fortressforever/fortressforever-scripts#11 ('Remove the map guide menu and make the Flythrough button go directly to the flythrough')

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FF_Team 12-14-2014 02:56 PM

AfterShockFF commented on issue fortressforever/fortressforever#96 ('Rampslide sparks (take 2)'):
Other than a minor comment this is all good :+1:
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FF_Team 12-14-2014 03:00 PM

AfterShockFF commented on issue fortressforever/fortressforever#97 ('Remove the map guide menu as it has never been utilized'):
Fine with me :+1:
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FF_Team 12-15-2014 12:40 AM

squeek502 closed issue fortressforever/fortressforever#94 ('Modify the map guide options on team select.')

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FF_Team 12-15-2014 12:40 AM

squeek502 merged pull request fortressforever/fortressforever#97 ('Remove the map guide menu as it has never been utilized') from squeek502 to beta

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FF_Team 12-15-2014 12:40 AM

squeek502 merged pull request fortressforever/fortressforever-scripts#11 ('Remove the map guide menu and make the Flythrough button go directly to the flythrough') from squeek502 to master

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FF_Team 12-15-2014 03:02 AM

squeek502 commented on issue fortressforever/fortressforever#41 ('Make handheld frag jumps more TFC-likeā„¢'):
Did some testing using a custom TFC server plugin. Here's the resultant data:

vel_before | vel_after | vel_delta_len
-----------|-----------|--------------
-333.065,-58.743,125.128 | -1239.192,-218.548,515.088 | 999.3360694751
-230.221,302.97,236.328 | -735.157,967.452,797.816 |...
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FF_Team 12-15-2014 04:20 AM

squeek502 merged pull request fortressforever/fortressforever#89 ('Fixed CFFCrosshairOptions::UpdateSliders assert and did some cleanup') from squeek502 to beta

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FF_Team 12-15-2014 04:20 AM

squeek502 closed issue fortressforever/fortressforever#87 ('Stop distributing classname.cfg/userconfig.cfg directly')

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FF_Team 12-15-2014 04:20 AM

squeek502 merged pull request fortressforever/fortressforever#88 ('Generate <classname>.cfg/userconfig.cfg files at runtime if they don't exist') from squeek502 to beta

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FF_Team 12-15-2014 04:21 AM

squeek502 deleted fortressforever/fortressforever:features/default-cfgs at 7f0263


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FF_Team 12-15-2014 04:21 AM

squeek502 deleted fortressforever/fortressforever:fixes/xhair-option-assert at 080c35


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FF_Team 12-15-2014 04:21 AM

squeek502 deleted fortressforever/fortressforever:cleanup/map-guides at f523bf


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FF_Team 12-15-2014 06:08 AM

Largos commented on issue fortressforever/fortressforever#93 ('Make weapon slots consistent (3 weapon system revisited)'):
I thank you for using my original post to start this conversation, and if there are some classes that still need 4 slots I say it's okay. The part that was silly was that soldier has NO slot4 yet his primary is in slot5. I'm all for going up to 4 or 5 slots as long as the progression of slot1 to...
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FF_Team 12-15-2014 06:10 AM

Largos commented on issue fortressforever/fortressforever#32 ('Make cz2 more fun for low player numbers'):
What about making the map lock down to just points 2 - 4 when it's a low number of people?
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FF_Team 12-15-2014 06:41 AM

squeek502 commented on issue fortressforever/fortressforever#93 ('Make weapon slots consistent (3 weapon system revisited)'):
Note to myself/anyone that works on this: the weapon script system currently locks weapons into specific slots (all single shotguns occupy slot2, not currently possible to have it in a different slot per class). Would need to implement a solution to that in order to start swapping weapon slots...
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FF_Team 12-15-2014 06:48 AM

squeek502 created fortressforever/fortressforever-scripts:features/remove-nailgun-sniper at d14553 (+1 new commit)

  • d14553 squeek502: 'Remove nailgun from sniper. * Contributes towards fortressforever/fortressforever#93'

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