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-   -   (Beta) FF_Myth (KO_Myth_5v5) (https://forums.fortress-forever.com/showthread.php?t=15153)

squeek. 03-18-2008 11:09 PM

[Beta2] FF_Myth (KO_Myth_5v5)
 
Beta2 out. Download it below.
Quote:

Originally Posted by Cent
ko_myth_5v5 was possibly the best 2v2 map ever made.

Download (beta2)
Screenshots
http://www.502development.com/temp/k...myth_1_528.jpg
http://www.502development.com/temp/k...myth_3_528.jpg
http://www.502development.com/temp/k...myth_2_264.jpghttp://www.502development.com/temp/k...myth_4_264.jpg

Original TFC Map
http://www.502development.com/temp/k..._5v5_1_528.jpg
http://www.502development.com/temp/k..._5v5_2_264.jpghttp://www.502development.com/temp/k..._5v5_3_264.jpg

dys 03-18-2008 11:32 PM

omg squeek! ty ty!

While I think the map is just fine the way it is, one thing it could possibly use is an entrance from the yard into the base other then the front door. For example, a simple tunnel from the big ramp in front of each base (in the yard) to an opening underneath the main ramp in the ramp room. It sounds easy enough but I have no idea what goes into making a map and beggars can't be choosers, I'm just grateful that you're going to put the effort forth, so thank you very much!

Oh and also, could you make the edges around the flag smooth so we don't pop up from that lip when running up towards the flag? The smoother the edges on this map the better, people have no idea the potential conc jumps this map has to offer.

expyre- 03-18-2008 11:43 PM

Dude, you are the shit!

me love you long time!!

Edit: No secondary entrance - that's the whole point is for a very fast 2v2 map. 1 fd soli can't even guard it properly.

Swizzle Sticks 03-19-2008 03:28 PM

WOW this is very good news. Thanks Squeek!

squeek. 03-19-2008 06:54 PM

Quote:

Originally Posted by expyre-
Edit: No secondary entrance - that's the whole point is for a very fast 2v2 map. 1 fd soli can't even guard it properly.

The secondary entrance was suggested for use in bigger games, so it can easily be disallowed in 2v2s (like plank is on sd2) and/or I can block it off using a lua variation.

Time to get to work.

stino 03-20-2008 01:56 PM

yeah, it whould be nice to have the secondary entrance open as soon as both teams have more then x players :D
and that's completely possible with lua :D

dys 03-20-2008 02:03 PM

wow that's interesting. i had no idea that was possible and was too ashamed of my ignorance to ask about LUA. lol very cool!

Dr.Satan 03-20-2008 02:15 PM

Quote:

Originally Posted by dys
wow that's interesting. i had no idea that was possible and was too ashamed of my ignorance to ask about LUA. lol very cool!

man...never be to ashamed to ask about something...we all can't know everything!

squeek. 03-20-2008 09:37 PM

Yeah, so 1 day for a CTF map was a bit of a long-shot. But, I got a large portion complete. I still have to do the respawn and the yard, then flip the base and get everything set. Hope to have a beta out by tomorrow at the latest.

Dr.Satan 03-20-2008 09:42 PM

woot!

squeek. 03-21-2008 11:58 PM

Updated first post with screenshots.

Have to recompile to fix a door collision bug and set up the backpacks via lua and I'll release a beta.

Quick link to one of the screens:
Flagroom

Credge 03-22-2008 12:07 AM

Squeek, I need to get some tips from you on IRC some time.

GeoKill-----> 03-22-2008 02:01 AM

That looks nice

squeek. 03-22-2008 03:08 AM

Beta1 is out. Download it here. Screenshots in first post.

BumGravy 03-22-2008 03:43 AM

Good job cant wait to see this on a server.

dys 03-22-2008 04:10 AM

very cool! it looks awesome, somebody get this map uploaded :D

Credge 03-22-2008 04:22 AM

Just played it. Textures look amazing.

Some notes:

Sometimes it was hard for me to tell the difference between the teams in the lights.

Widen ramp slightly.

Widen tunnel slightly.

Plz!

squeek. 03-22-2008 04:23 AM

So, after playing a 5v5 pickup on this just now I have decided to make it more movement-friendly. I'm planning on making each entrance higher (spawn ramp, elev, and fd).

GeoKill-----> 03-22-2008 04:27 AM

Is that b/c you where htting the rock wall instead of the FR entrance? :D

squeek. 03-22-2008 04:31 AM

Quote:

Originally Posted by GeoKill----->
Is that b/c you where htting the rock wall instead of the FR entrance? :D

Indeed. Conc across yard, skim to the ramp, rampslide, and hit the top of the entrance. So annoying.


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