Fortress Forever

Fortress Forever (https://forums.fortress-forever.com/index.php)
-   General Discussion (https://forums.fortress-forever.com/forumdisplay.php?f=10)
-   -   Team Fortress Unlimited (https://forums.fortress-forever.com/showthread.php?t=25160)

JackBauer 06-18-2015 06:09 PM

Team Fortress Unlimited
 
Warning: This thread is pure hypothetical.

Let's say a very skilled team with unlimited money and ressources was about to create a new Team Fortress game.

What things would you like to see?
  • Movement, speed and gameplay like in FF
  • Grens and concs.. goes without saying
  • new modes: FFA, TDM, skills/training and specific designed maps
  • a subtle rankingsystem: not to gain new weapons, just to indicate how experienced players are
  • A way to spectate (only if enabled) servers and games with tablets and phones
  • a way to find pickups or cw ingame.. kinda like looking for a party to raid in WOW

William Shakespeare 06-18-2015 07:58 PM

New modes, and a way to find certain friends.

MatiZ 06-19-2015 12:39 PM

New modes, and maybe some skin variatons for each class.

Fat-Suzy 06-22-2015 07:30 PM

  • A way to spectate (only if enabled) servers and games with tablets and phones

this

XPelargos 06-29-2015 09:15 PM

More movement techniques (grappling hook, jetpack, what have you)

No Snipers. :mrgreen:

Peon 08-05-2015 03:51 AM

In the past I'd given some thought on how to tweak the fortress formula a little, while still staying true to the core game, much like FF has. I finally settled on modifying FF (yeah, a mod for a mod) in a way that didn't change the overall game, but rather how each match would evolve. You could call it XFF, or FFX (Xtreme btw) with the big difference being that you could spend your accumulated fortress points during each match to power you up temporarily. I'd thought of special abilities for each class, which would take quite a bit of effort to implement, but the easier no-brainer power-ups would be 2x or no-reload, 1/2 damage rcvd, 2x movement, 2x fire rate, or 2x damage. These would all be stack-able of course, but don't ask me about point costs because I wouldn't know where to begin.

Iggy 08-11-2015 01:40 PM

Quote:

Originally Posted by XPelargos (Post 509235)
No Snipers. :mrgreen:

Give snipers the ability to cloak when sitting still.... kinda like the Spy does. The only thing to give them away, is the laser beam from the rifle.

That actually sounds rather balanced, if you think about it.

I'd change the damage given, though.... only head-shots should be one-hit kills. Body shots should take 2 with lighter classes, or 3 with heavier classes.

I'd also remove the "feet have to be on the ground to shoot" bit. If you're in the air, and can take a shot.... that's skill.

FDA_Approved 08-11-2015 05:11 PM

Quote:

Originally Posted by Iggy (Post 509451)
Give snipers the ability to cloak when sitting still.... kinda like the Spy does. The only thing to give them away, is the laser beam from the rifle.

Yes, let's have a class that not only sits across battle fields providing a poor, indirect interaction, but now is invisible.

homie in reboks' 08-18-2015 09:18 AM

rip iggy

Ricey 08-18-2015 02:56 PM

Goop Gun.

FDA_Approved 08-18-2015 07:39 PM

Ricey loves getting hosed down by my goop gun.

Thomas the Tank Engine 06-08-2016 08:19 AM

I realize this is an older thread, but maybe some new textures to make the classes more "unique"?

Iggy 06-13-2016 07:57 PM

Quote:

Originally Posted by FDA_Approved (Post 509454)
Yes, let's have a class that not only sits across battle fields providing a poor, indirect interaction, but now is invisible.

Not completely invisible.... the laser from the scope would be a give-a-way. That's the balance.

Quote:

Originally Posted by homie in reboks' (Post 509478)
rip iggy

Oh, fluff off!

(I know..... I didn't reply earlier.... I actually missed this until someone bumped it)

Yordi Koning 06-29-2016 03:09 PM

New. Modes. Plzzzz.:D


All times are GMT. The time now is 12:42 AM.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.