[WIP] ff_mulch_dm (currently beta1)
I did not map this (but did help exo optmize it + lighting + random etc shit). Mapper is exoskeletal...with the orignal mapper being Mulchman himself.
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http://jbmpaintball.com/gator/maps/f...1_screenshots/ Download: http://jbmpaintball.com/gator/maps/ff_mulch_dm_b1.rar |
Looks and plays great. Stays true to what mulch_dm is all about.
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It's a lot of fun. Just player clip the lights in the hallways.
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nice map exo!
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Good map, very true to the original.
Is it possible to disable nail grenades via LUA? perhaps a variant .lua with unlimited rockets only like squeek's map would be fun? |
i could see that being fun if there were no nades at all and unlimited rockets
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Unlimited rockets would not stay true to the real mulch dm. Removing the 2nd grenade would not make it possible for 2v2 deathmatch (where you throw the 2nd grenade up the air and wait for it to blow up to begin fighting).
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ZEE MULCH EES ZEE BAWMS!!
Woot sweet! 2 matches at once!! And OMG!! they have CIVILAIN SPECTATOR SKYBOX!! COMPLETE WITH CIVILIAN DM! W00T! Lets all give a warm welcome back to mulch_dm! Thanks exo!
And all you hoo arr reading zees, Leave a comment about what you thinkest of zee screenshots. bitches. now. do it. I swear ill kill this penguin. :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: |
very nicely done and very true to the original, good to see this finally out. Just wish .lua wasn't so fucking gay! :evil:
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thanks for the kind comments guys.. as soon as we can figure out how to make the doors only open when being damaged by a specific team i will release a final version.. i will be playerclipping the lights in the respawn hallways and also brightening up the respawns.. as of now it is very hard to see the opposing mulcher if his respawn doors have been opened.
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