Fortress Forever

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-   -   (WIP) FF_Casbah Continued (https://forums.fortress-forever.com/showthread.php?t=18881)

GiGaBiTe 02-02-2009 08:39 AM

FF_Casbah Continued
 
FF_CASBAH IS DONE...

http://img502.imageshack.us/img502/3...bah0002ie9.jpg

Since I keep getting blown off and people have their own secret agendas, the map is getting released as-is.

http://www.fpsbanana.com/maps/82076

This is the 4th beta, and probably final. It doesn't have signs to tell you where to go and it doesn't have the clothes lines like in the original due to lack of models.

GeoKill-----> 02-02-2009 09:33 AM

Nicely done

OneManArmy 02-02-2009 10:27 AM

I see some problems with tiling of your textures.

pF 02-02-2009 11:51 AM

Can't wait!

Slap together some brushes for the clotheslines and i'll convert/add/edit. Post the vmf here or send link through PM or something. :)

Casbah would be awesome to have soon.

EquilibriuM 02-02-2009 05:25 PM

TY, for continuing this map we <3 you Gigabite long long time!
I just watched the little avi, its def. looking nice. Should be a fun map for the new guys to FF and just pub gaming in general.

Gwarsbane 02-02-2009 06:11 PM

looks great, I can't wait to play it when it comes out.


Question, will we be able to put SGs on the window awnings like we could in the TFC version?

PartialSchism 02-02-2009 07:04 PM

:O

GiGaBiTe 02-02-2009 08:42 PM

Quote:

Originally Posted by Gwarsbane (Post 424479)
looks great, I can't wait to play it when it comes out.


Question, will we be able to put SGs on the window awnings like we could in the TFC version?

The awnings aren't blocked and the skyboxes are higher in some areas, so unless the engine blocks turrets from being placed on displacements then it should work.

I develop maps in the Ep1 version of Garry's mod because FF keeps crashing or having other weird errors when I try to build cubemaps.

Bully 02-02-2009 09:27 PM

This looks great :)

Gwarsbane 02-02-2009 09:39 PM

Quote:

Originally Posted by GiGaBiTe (Post 424497)
The awnings aren't blocked and the skyboxes are higher in some areas, so unless the engine blocks turrets from being placed on displacements then it should work.

I develop maps in the Ep1 version of Garry's mod because FF keeps crashing or having other weird errors when I try to build cubemaps.

Thats cool, thanks for the info and I hope it does allow that cause that was one of the fun placements for the SG as it made it harder to get at.

GiGaBiTe 02-04-2009 09:53 AM

Update:
http://img145.imageshack.us/img145/1...bah0001ni0.jpg

zE 02-04-2009 01:41 PM

seen the vid of the map, looks really good and cohesive looking, good job : )

KubeDawg 02-04-2009 01:42 PM

AWESOME!8)

Gator- 02-04-2009 02:04 PM

I hope you include an awesome 3D skybox, looks fairly empty "outside" of the map.

CaLeB- 02-04-2009 04:39 PM

*E-hug.*

EquilibriuM 02-04-2009 05:30 PM

can you add a little water fountain in mid yard kinda like the one on palermo, and put a little alligator in it? :D

DarkieJ 02-04-2009 07:09 PM

nice that this map is coming up, Will be good for PUB play :mrgreen:

GiGaBiTe 02-05-2009 12:42 AM

Quote:

Originally Posted by Gator- (Post 424844)
I hope you include an awesome 3D skybox, looks fairly empty "outside" of the map.

I'm not good at making those, someone else will have to do that.

GeoKill-----> 02-05-2009 03:05 AM

Not sure if you needs this but just in case it may help
http://www.interlopers.net/tutorials/1839

GiGaBiTe 02-05-2009 03:20 AM

Quote:

Originally Posted by GeoKill-----> (Post 424986)
Not sure if you needs this but just in case it may help
http://www.interlopers.net/tutorials/1839

I know how to do it, I just don't know what I should put in it or how it should look.


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