Fortress Forever

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-   -   New update: oodles and oodles... (https://forums.fortress-forever.com/showthread.php?t=2337)

schtoofa 07-30-2005 07:52 AM

New update: oodles and oodles...
 
After a decently long hiatus, the FF team is proud to once again make inane and insipid comments in news posts.

Please give a hearty welcome to the new members of our ever growing dev. team: Fooley_Cooley, a weapon modeler whose good taste in anime is readily apparent; Innes, who can both animate and model... another limey; DarkKnightBG, also an animator... REALLY; craigweb, map texture arteest extraordinaire; and finally, Bile, a prop modeler for our maps (whose Hummer you can see in 'ze newly released screenies).

In terms of actual media we have to release... there is none, go away. If you're still here (leave now), we'd like to apologize by way of Kermit's Rock2 lovin' (no, really):

http://www.fortress-forever.com//med...ff_rock2_1.jpg

Down in the up-and-comin' modelin' scene they been bustin' moves and layin' down phat rhymes while fighting off the trepid's moms with sticks, if you know what we mean... and we think you do. You'd also probably think they would have no time, what with that busy schedule and all, but here be Rebo's sniper, Bile's Hummer, and Fooley_Cooley's grenade/pipe launcher (plus a couple dozen more in the media hizzy) to disprove any contrary speculation about their prodigious work ethic:

http://www.fortress-forever.com//med...r_render_2.jpg http://www.fortress-forever.com//med...lpl_render.jpg
... and after all that, Rebo still wasn't done feeding the fire of his loins and ended up producing yet another gigantic wallpaper for potential desktop enjoyment:

http://www.fortress-forever.com//med..._jewelcase.jpg
As always (and as we've already mentioned), there's more where those there came from in yonder media section, which, incidentally, saw a little sprucing up of its own. Feel free to bombard the comments thread with ways it doesn't work, but keep in mind that all forms must be filled out in triplicate using black or blue ink, staying inside all lines and being nice to the lady behind the desk.

o_friedbunny 07-30-2005 07:56 AM

As for the media section, known issues are as follows:

Firefox sometimes fucks up the rendering, just the cost of doing business in CSS using DIVs, it seems like. The scout and demoman renders and concepts thumbs are chopped! Finally, the full-size screenshot display isn't finished, I'm going to add the rest of the section's screens along the side for easy navigationness.

Enjoy the update!

o_rebo 07-30-2005 07:56 AM

Some more sniper pics in the media section too.

o_meisteh 07-30-2005 08:11 AM

rock2 looks nice. no hiding in the corners of the yard anymore thought it seems? considering there are lights there now and all :P

o_osiris 07-30-2005 08:21 AM

I
LOVE
THE
PIPE
LAUNCHER

:shock:

o_kam 07-30-2005 08:24 AM

pl/gl looks awesome.

snipers look like they're off on a safari.

rock2 is looking good, dunno if the ground texture is all that good though
need inside pics too imo

oh and i have a new wallpaper :p

o_groovyf 07-30-2005 08:24 AM

Yeah, loving the pipe launcher too. Top work :D

o_thedarkone 07-30-2005 08:29 AM

Hey cool, it actually looks like a prison. :P

o_qui 07-30-2005 09:03 AM

The sniper has a cool sinister feel to him it seems, awesome :D

Rock 2 is also looking ace

Quote:

Firefox sometimes fucks up the rendering, just the cost of doing business in CSS using DIVs, it seems like
www.w3schools.com :P

o_azlan 07-30-2005 09:24 AM

That gl/pl is freaking awesome! I want one for tfc now!

o_drtom 07-30-2005 09:37 AM

what the hell, i dont want an update

pipe launcher is superb. sniper i cant really tell cause hes got a big hat. i dislike rock2 intensly and i dont know why, i hope by release i do not!

o_ginger lord 07-30-2005 09:51 AM

Nice.

I misread it as Oodles and Noodles and went..."Whaaa?". I take it the Humvee is just a static prop?

o_storm 07-30-2005 10:01 AM

It'll will be interesting to see how the uneaven floor of the yard will add to the dynamic of the rock. The pipe launcher is sweet, just give us a picture of that ever week and call it an update :)

o_drtom 07-30-2005 10:02 AM

would be funky if you ccould downwards conc from walkway into yard and slide off a bump and go back up the other side :D
also skybox is gonna be really high ? you dont wanna be able to conc from one side of walkway to other THAT easy !@

o_boohooy 07-30-2005 10:15 AM

rock2 looks ace dude i love rock2 on tfc :D i will love it even more for ff

o_mattous 07-30-2005 10:18 AM

Excellent job guys as always 2rock looks amazing imo. Keep up the good work <3

o_meisteh 07-30-2005 10:48 AM

Quote:

Originally Posted by Azlan
That gl/pl is freaking awesome! I want one for tfc now!

certainly not the same but along those lines is this pipe launcher if you're interested.

mervaka 07-30-2005 11:01 AM

omfg, rock2 is such a step up from the TFC version. i gotta agree with kam, the yard floor doesnt look quite done yet, and the texture underneath the railings doesnt look quite in place, but other than that, the atmosphere there is amazing :shock:

good job guys

o_darksoul 07-30-2005 11:08 AM

What model is that on rebo's CD case? Looks a bit like a spy :F

o_drtom 07-30-2005 11:29 AM

also i have decided i dont like the sniper due to lack of top hat


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