FF.Pickup League
All players are welcome. Just register an account and create or join a team.
On IRC at #ff.pl on gamesurge. Rules coming soon. Some parts (very few that you need to worry about) of the site don't work yet, but will be added in the coming weeks. |
Attn: eO. Hurry up.
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It's seriously easy to sign up and create a team. Just do it. :)
The only "hard" part is knowing your Steam ID. |
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OoooK |
i need a teem
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n1 squeek
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Keep the sign ups coming!
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ThE EmPeRoR is signed up for 2v2!
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Rules for 2v2/4v4 posted. Discuss them here. Certain parts are viable to change.
2v2/4v4 league rules |
Yard defense is unrestricted in FFPL 4v4.
Does this include in enemy base defense? |
Vulgar player names must be changed at the request of any member participating in a match. If a member is found to be using a handle that is deemed offensive after being asked to have it changed by an official, that member will be issued a warning. A second violation will result in that player being suspended from match play for a period of Two (2) weeks.
BOOOOOOOOOO! no love for the bagina?! :( |
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I'm not even sure if it needs to be restricted. You're putting your team at a serious disadvantage if you're playing defense in the opposing teams base on 99% of maps. Quote:
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Oh, and what do you guys think about the number of rounds for 4v4?
Should it be two 15-minute rounds or four? |
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A person chasing the enemy flag back to the enemy base can stay there for a period and get a few kills before HAVING to go back. His time spent killing enemies as they walk out of the spawn or their base is good enough, especially since he can just kill himself and come back before anyone that got past him can get there. Monkey is an example of a map where this would be a trouble. Edit: I'd like a typical pickup setup if people are looking for a more casual approach to the league or a more standard hour long game (4 rounds) if people are looking for a more committed approach. |
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I guess I can just add it into the rules for safety, though. EDIT: What are you looking for in the 4v4 league (casual or committed approach?) |
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The act of staying there is pretty craptacular and can be very effective depending on the map, especially when respawns are instant and you can teleport to the other side of the map before the enemy can get back via death. Also, I'm indifferent to which I prefer. 4 rounds sounds better though. |
To team leaders: I added a couple more options on the Manage Team page, and Kick is now working.
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just put it in so credge will shut the hell up :rolleyes:
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