FF_Team |
12-26-2022 10:29 PM |
gumbuknine commented on issue fortressforever/fortressforever#216 ( 'Examine possibilities for a 3rd offense class in competitive play'): Actually, mulling over the last comment over in my head for a while, and replaying Half-Life 1, i think a sort of "Contact Bomb" kind of grenade could make sense on both sniper and spy as a secondary grenade?
a gimmick grenade that could perhaps explode on contact with enemies/terrain, have more... View on Github
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FF_Team |
01-09-2023 11:54 PM |
hunter2k01 opened issue fortressforever/fortressforever#391 ( 'Status of the project')
View on Github
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FF_Team |
01-10-2023 09:49 AM |
gumbuknine commented on issue fortressforever/fortressforever#391 ( 'Status of the project'): pubs with a decent amount of people very much happen multiple times a week; you can join the discord server to know when those are happening, we've got a bot that notifies anyone when enough people have gathered ingame, you can also queue up for the pickups there as it's where they're handled too.... View on Github
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FF_Team |
01-13-2023 02:28 PM |
hunter2k01 commented on issue fortressforever/fortressforever#391 ( 'Status of the project'): I switched to Riot/Element from Discord years ago, but good to know. View on Github
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FF_Team |
04-04-2023 01:30 AM |
squeek502 opened pull request fortressforever/fortressforever#392 ( 'Make the jump pad -> conc speed cap two-tiered')
View on Github
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FF_Team |
04-04-2023 01:55 AM |
squeek502 opened pull request fortressforever/fortressforever#393 ( 'Make bouncing off downward ramps slightly easier')
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