Fortress Forever

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FF_Team 12-26-2022 10:29 PM

gumbuknine commented on issue fortressforever/fortressforever#216 ('Examine possibilities for a 3rd offense class in competitive play'):
Actually, mulling over the last comment over in my head for a while, and replaying Half-Life 1, i think a sort of "Contact Bomb" kind of grenade could make sense on both sniper and spy as a secondary grenade?

a gimmick grenade that could perhaps explode on contact with enemies/terrain, have more...
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FF_Team 01-09-2023 11:54 PM

hunter2k01 opened issue fortressforever/fortressforever#391 ('Status of the project')

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FF_Team 01-10-2023 09:49 AM

gumbuknine commented on issue fortressforever/fortressforever#391 ('Status of the project'):
pubs with a decent amount of people very much happen multiple times a week; you can join the discord server to know when those are happening, we've got a bot that notifies anyone when enough people have gathered ingame, you can also queue up for the pickups there as it's where they're handled too....
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FF_Team 01-13-2023 02:28 PM

hunter2k01 commented on issue fortressforever/fortressforever#391 ('Status of the project'):
I switched to Riot/Element from Discord years ago, but good to know.
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FF_Team 04-04-2023 01:30 AM

squeek502 opened pull request fortressforever/fortressforever#392 ('Make the jump pad -> conc speed cap two-tiered')

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FF_Team 04-04-2023 01:55 AM

squeek502 opened pull request fortressforever/fortressforever#393 ('Make bouncing off downward ramps slightly easier')

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