squeek502 commented on issue fortressforever/fortressforever-scripts#5 ('Remove the single shotgun from soldier'):
I don't think this one is worth it. Closing.View on Github |
squeek502 closed without merging pull request fortressforever/fortressforever-scripts#5 ('Remove the single shotgun from soldier')
View on Github |
squeek502 deleted fortressforever/fortressforever-scripts:features/remove-single-shotgun-soldier at 289ea0
View on Github |
BullyFF commented on issue fortressforever/fortressforever#96 ('Rampslide sparks (take 2)'):
https://soundcloud.com/tudberry/sets/ffsoundstuffView on Github |
squeek502 commented on issue fortressforever/fortressforever#96 ('Rampslide sparks (take 2)'):
Nice, thanks. Can you make them downloadable (in the Permissions tab of each track)?View on Github |
BullyFF commented on issue fortressforever/fortressforever#96 ('Rampslide sparks (take 2)'):
Oops! Done :)View on Github |
squeek502 closed issue fortressforever/fortressforever#41 ('Make handheld frag jumps more TFC-like™')
View on Github |
squeek502 merged pull request fortressforever/fortressforever#99 ('Make handheld frag jumps more TFC-like™') from squeek502 to beta
View on Github |
R00Ki3 opened issue fortressforever/fortressforever#112 ('Suppressing kill messages with lua')
View on Github |
R00Ki3 opened issue fortressforever/fortressforever#113 ('Allow SetFriction() to work on players')
View on Github |
squeek502 opened issue fortressforever/fortressforever#114 ('Weapon model for scout movement weapon')
View on Github |
squeek502 opened issue fortressforever/fortressforever#115 ('Sound for scout movement weapon')
View on Github |
squeek502 commented on issue fortressforever/fortressforever#113 ('Allow SetFriction() to work on players'):
This is a simple fix, but note that with 0 friction you still accelerate at full speed and can get up to crazy speeds insanely quickly. Is that the intended behavior?View on Github |
squeek502 created fortressforever/fortressforever:fixes/player-set-friction at ad817c (+3 new commits)
View on Github |
squeek502 opened pull request fortressforever/fortressforever#116 ('Allow SetFriction() to work on players')
View on Github |
squeek502 merged pull request fortressforever/fortressforever-scripts#16 ('Unencrypt the player/weapon scripts') from squeek502 to master
View on Github |
R00Ki3 commented on issue fortressforever/fortressforever#113 ('Allow SetFriction() to work on players'):
I was interested in using it to make you slide a far distance. But not infinitely far as it would be with 0 friction. It was fun testing it with the server cvar but I'd like to apply it to a single player.View on Github |
squeek502 commented on issue fortressforever/fortressforever#113 ('Allow SetFriction() to work on players'):
Okay, then #116 will do what you want (player:SetFriction(0) will behave exactly like sv_friction 0).View on Github |
squeek502 merged pull request fortressforever/fortressforever-scripts#14 ('Fixed defender's objective tracking flag carrier ID') from alaswell to master
View on Github |
squeek502 merged pull request fortressforever/fortressforever-scripts#13 ('Fixed defender's objective tracking flag carrier AvD') from alaswell to master
View on Github |
All times are GMT. The time now is 07:46 AM. |
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.