What exactly do you mean "what you should do with the map", is it with regards to the gametype or geometry or...?
n1 cleaning it up. A while back, with medieval, I regained a shitload of brushes when I realised all my curved bits of metal should've been 1 brush.. not 6
was nothing for performance but got a lot of brushes back. Feel quite dumb when I realise I've done things like that.
bases won't see much of a performance increase from what I'm doing now. I'm just tidying up the vmf really (some people would say its not worth doing...its probably not). Some walls use some really irregular brushes, some rooms are really odd sizes
Eg. space of 180 between walls then 32 width brushes for the walls making it 244.. so i increase it to 192 so that is spans 256 in total which looks much nicer when inline with the grid..