View Full Version : making grass
o_eradicatus
02-27-2005, 09:14 AM
Im trying to get some grass on the dirt displacement map I have, how do I do that? do I have to include some new commands in the vmt file?
Defrag
02-27-2005, 05:45 PM
Use a texture with "blend" in the name, then use the paint alpha command.
o_eradicatus
02-27-2005, 07:43 PM
That only blends two textures, I was thinking of the sprite grass
o_eat
02-28-2005, 11:32 AM
Yeh I noticed it doesnt show up on displacements Eradicatus. What I did for the yard on Uno was have the displacements coming down from the rocks to look pretty. Then underneath that I had some quite square looking func_details with the same texture that kindve poked through the displacements. The func_details generated a bit of grass and Im quite happy with the results. Maybe there is a way of getting displacements to add the sprites but I havent seen it yet.
o_[wtf?]chemical burn
02-28-2005, 03:37 PM
I believe certain blend_ textures will automatically add the detail grass.
Defrag
03-01-2005, 03:12 AM
There is a way to do it. There's a tutorial on the snarkpit showing how to create a text file and a texture to automatically place details I think :o If not there, somewhere else.
o_coderouge
03-01-2005, 05:49 PM
http://forum.interlopers.net/viewtopic.php?t=768
maybe this tuto can help you. It show how to place random sprite.
o_eradicatus
03-01-2005, 07:48 PM
"%detailtype" "grass01"
I just put that in the nature/dirt texture, renamed the .vmt and smacked it in the maps material folder.
anyways, map is ready to be compiled, but this (http://forums.fortress-forever.com/viewtopic.php?t=731) is in the way :cry:
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