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View Full Version : (Request) Rocketspeed in .LUA


DudeWheresMyMedic
08-06-2009, 06:28 PM
I wanted to know if their is a way to change the rocket speed within the .LUA. I found the speed in the script.

"Speed" "1000" // 900 Speed for projectile to travel at, possibly wrong. Old FF value = 800.

zE
08-06-2009, 07:11 PM
i ve seen in some rocket jump map, that the rockets push was lot bigger, so maybe it is

squeek.
08-06-2009, 07:31 PM
No, it's not possible.

StrYdeR
08-06-2009, 07:44 PM
Whats stoppin' you or me or all the savory freedom to do this?

squeek.
08-06-2009, 07:49 PM
A conscious design decision that is not going to change.

StrYdeR
08-07-2009, 07:08 AM
So that would make leaving the built in hl2 materials wallhack unsolved an unconscious design decision that is not going to change?

Just lookin' for little consistency, by your responses it would seem the reason for disabling one would be the same for other.

squeek.
08-07-2009, 08:08 AM
What? The reason for not allowing lua to control fundamental gameplay elements is so that when you go from server to server, the game is still the same. The objectives might change from map to map, but the game remains largely intact. Having different rocketspeed on a map would break the consistency that we want between maps and servers. It's the same reason that servers don't have control of the bhop cap.

The HL2 materials wallhack I'm assuming is an engine-wide issue and can be fixed if servers run sv_pure (if it is what I think it is).

KubeDawg
08-07-2009, 08:20 PM
Maybe then a request to increase the rocket speed for future builds of Fortress Forever?

squeek.
08-07-2009, 08:47 PM
Why? There's no way the rockets are too slow at the moment.

Credge
08-07-2009, 10:16 PM
Why? There's no way the rockets are too slow at the moment.

The rockets need to travel faster, have larger explosion radii, more damage, and give the shooter 100 health. Also, instead of reloading, it needs to be like the IC. Also, it needs 9,000 ammo. And every shot gives you more 40 more ammo. And it needs to freeze enemies in place.

Also, they need to be heat seeking.

squeek.
08-07-2009, 11:46 PM
The rockets need to travel faster, have larger explosion radii, more damage, and give the shooter 100 health. Also, instead of reloading, it needs to be like the IC. Also, it needs 9,000 ammo. And every shot gives you more 40 more ammo. And it needs to freeze enemies in place.

Also, they need to be heat seeking.

Finally, a good idea.

StrYdeR
08-12-2009, 05:55 AM
The rockets need to travel faster, have larger explosion radii, more damage, and give the shooter 100 health. Also, instead of reloading, it needs to be like the IC. Also, it needs 9,000 ammo. And every shot gives you more 40 more ammo. And it needs to freeze enemies in place.

Also, they need to be heat seeking.

Finally, a good idea.

Agreed. One of many good ideas that could and indeed will come from giving mappers the ability and freedom to edit such things as rocket speed and/or the rpg's ROF. Who knows what possibilities lay ahead coupled with the already accessible damage variable. Bigger, better more intricate quad maps instantly pop into mind.

The idea that allowing accessibility would instantly spawn endless gameplay variants is not an illogically based fear mind you but the fact is there are more than enough LUA variables already accessable to do what is feared yet the problem does not exsist. Whether rocket speed is accessable or not it comes down to who can create/edit lua at a level it can effect players. Mappers and Server Ops. Mappers are the group largely responsible for creating the variables and gameplay as it pertains to the specific map built. Secondly, Responsible FF server ops that this community proudly has running maps and their lua the way the mappers released and intended for them to be played.

Players unless on defined custom gameplay maps want normal gameplay. Oddly edited luas and unfair gameplay are easily noticed.. players simply wont play Public servers ran by admins running openfire with quad damage. Like the capitolist marketplace the community corrects itself and players just wont play the server. So its in the Server Ops best interest to run their schitt legit.

~Yoda~
08-12-2009, 06:29 AM
Server owners and mappers should be able to change rockets/nails/raillygun etc. speeds in their maps. That's my input. You can already mess with a lot of stuff with lua. You can change speeds of players, gravity, damage etc. But you don't see talos making rockets do 2X damage. and people flying around with sv_gravity 0.
If you could mess with the speed of projectiles it really wouldn't do anything to normal game play accept open up a whole new type of skill/fun maps. In maps like water polo, and freeze tag players can bhop at like 2x their normal speed, if you're worried about messing up normal game play, i don't think its gonna happen.

squeek.
08-12-2009, 06:54 AM
There are a lot of possibilities with the current Lua functions. I have stated my opinion, and that's how it's going to stay for now at least.

.50bmg
08-13-2009, 12:14 AM
well put stryder, your writing is eloquent as always, and your point is sound. Taking power away from the creative in fear of how they may use it leads to mediocrity and decay in the wake of a futile effort to maintain control. Look to 1970's Russia..

squeek.
08-16-2009, 02:14 AM
Yeah, look how bland TFC's gametype landscape turned out to be.

reaper18
09-26-2009, 07:04 PM
Why not set the rockets a tad bit faster though? They do seem slow atm.
My 2 cents

Bridget
09-26-2009, 07:08 PM
no.

StrYdeR
01-02-2010, 09:14 AM
Took some time, found an avenue of success tho not quite map specific as it would be with it given a simple lua arguement. As it has to be configured now yes the reasons given against is justifiable as the speed it set perma global when the server is started hence why a LUA command should be introduced so it becomes MAP specific and this other way be gotten rid of.