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View Full Version : Fubar models... ?


PartialSchism
10-18-2008, 02:23 AM
Anyone know what would cause a model to do this?

http://i38.tinypic.com/6pwx8p.jpg

That scrap iron is supposed to be a crowbar :|

pF
10-18-2008, 04:39 AM
Freeze all transforms, freeze model (assuming you use XSI.. it's probably called something else in other packages).

PartialSchism
10-18-2008, 06:41 AM
thx i'll give it a try later

Jester
10-18-2008, 05:10 PM
Did you edit joints on an already existing model? That's what it looks like to me.

PartialSchism
10-18-2008, 11:07 PM
the freeze worked i think. Anytime i try to compile a animated model, its usually messed up somehow. Upsidedown and what now. I think everything in source is really bugged on vista tbh. Half the time i cant decompile models correctly :|

Jester
10-19-2008, 06:58 AM
If you are using decompiled .smd's, make sure to always put "snap rotate -90" on all animation calls so they aren't sideways in-game.

PartialSchism
10-19-2008, 04:26 PM
Thanks for the info Jester :)