Nezumi
05-26-2008, 06:06 PM
For ff_cacti I'm basically using dustbowl's lua, with a few minor changes.
In ff_cacti, I have an ambient generic in the map named warnnoise that's supposed to play a sound when the gates are 60/30/10 seconds from opening. But when I run the map the sound I have specified in that ambient_generic doesn't play, and the regular default noise plays instead. Based on the dustbowl lua, could someone tell me what part of the lua is triggering the sound that actually plays, and why my ambient_generic isn't being triggered?
I can't seem to figure it out...
Edit: I have the same exact question about an ambient_generic named startnoise.
In ff_cacti, I have an ambient generic in the map named warnnoise that's supposed to play a sound when the gates are 60/30/10 seconds from opening. But when I run the map the sound I have specified in that ambient_generic doesn't play, and the regular default noise plays instead. Based on the dustbowl lua, could someone tell me what part of the lua is triggering the sound that actually plays, and why my ambient_generic isn't being triggered?
I can't seem to figure it out...
Edit: I have the same exact question about an ambient_generic named startnoise.