View Full Version : (Beta) FF_BOUNCE_B2
ff_bounce_b2
http://pixels.no.sapo.pt/bounce1.jpg
http://pixels.no.sapo.pt/bounce2.jpg
http://pixels.no.sapo.pt/bounce3.jpg
http://pixels.no.sapo.pt/bounce4.jpg
http://pixels.no.sapo.pt/bounce5.jpg
http://pixels.no.sapo.pt/bounce6.jpg
For those of you, who cant see the photos:
http://pixels.no.sapo.pt/bounce1.jpg
http://pixels.no.sapo.pt/bounce2.jpg
http://pixels.no.sapo.pt/bounce3.jpg
http://pixels.no.sapo.pt/bounce4.jpg
http://pixels.no.sapo.pt/bounce5.jpg
http://pixels.no.sapo.pt/bounce6.jpg
This is a port from the Hl1/TFC map bounce.
It´s a sniper/dm map, with 4 teams, the team with more frags win!
I´ve tryed to make a clean/clear/ look.
Stuff to do:
Optimize it
Fix one door
Figure why the surrounding mountains don't show
Fix some leaks
Fix some sounds
Fix the sky camera
Figure how to do a Lua that gives points per team frag
Thks Squeek for the help on the lua
Dowload link:
Click me (http://www.mediafire.com/?gg1yqddd1x2)
GeoKill----->
05-11-2008, 02:50 PM
Water is going to love you for sure
what did I tell you about "buildcubemaps"... :p type it in console while playing the map before you zip it up/put on servers.
No biggie - but your water and other things would reflect 'properly' (depending on how good your env_cubemap placement is)
I know how cubemaps works :o, you newbie ^^
Firefox11
05-11-2008, 06:46 PM
Why it isn't 4 teams still?
(Or at least the scores in the upper part of the screen only show two teams...)
4 TEAMZ NAO! And if there are 4, TYVM SIR!
=D
puppychow
05-11-2008, 09:04 PM
ty sire for doing this. probably logged more hours on this map than any others during my tfc days. i will upload this to my server once it's finished.
only suggestion: dim that door light above the new metal door passthrough - it hurts the eyes a bit.
and of course i hope the little nooks and crannys where one can camp out very high are retained.
Bully
05-11-2008, 09:07 PM
Climb them there trees :)
KubeDawg
05-12-2008, 02:27 AM
YES! Dling now!:)
In 2 days or or so have a a beta 3 out, with better fps, some leeks fixed,non shiny boxes, with proper sky camera,lua fixed, 4 teams. But anyway what u mean puppychow with "i hope the little nooks and crannys where one can camp out very high are retained" dunno what u mean by nooks and crannys :P
GeoKill----->
05-12-2008, 07:32 PM
I had 14 ppl on my server yesterday and it was really laggy but it looks great.
ye its laggy, the beta 2 its not optimised :\
Dr.Satan
05-13-2008, 04:13 PM
There are TONS of places in this map that you can 'hide' in and poke out of.
I believe that is what puppychow is speaking of.
Is this a direct port or are you changing things up at all?
its basically a direct port, but with some displacements, some threes added, a sky camera, and different textures, the basic geometry is the same.About the places to hide, ye i did some cuse in tfc it was mainly a sniper map, ff is a lot faster so had to bring something to return the advantage for the snipers.
Sebhael
09-13-2008, 01:52 AM
Download link is dead :P
PartialSchism
09-13-2008, 03:12 AM
zE U FAILED A COMMUNITY MEMBER!
!BAN SIR
Sebhael
10-01-2008, 05:16 PM
I found the map, somewhere. Don't remember.
I couldn't spawn in though.
Firefox11
10-01-2008, 05:26 PM
It's missing the .lua.
You could rename one of the four-team-deathmatch .luas from any other map to ff_bounce_b2.lua (ff_flag4sky or ff_blockfort .lua's come to mind)
Dr.Satan
07-31-2009, 02:49 PM
About ff halo and ff_bounce i wont finish them cuse they arent played and cuse i would have to redo all map geometry :\
As with halo, I'll take this off of the FF Community Map Packs :cry: I'm sorry to hear you won't ever be finishing this, as I really enjoy this map in TFC. Like I said with halo, you should leave your .vmf and let people grab it and continue your work.
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