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View Full Version : First concmap for FF


o_headz
05-10-2005, 11:24 AM
I think? anyways I decided to put DNA on the back burner for a while since conmaps are easy to make, these screenshots are still 'WIP' but wont take long to polish it off, about 14 jumps so far which will prolly end up to be about 25, progressing from very easy for the Player new to FF and wishing to learn conc jumping through to intermediate standard toward the end.

Even if the concs dont react exactly the same the map can be easy adjusted to suit :)

Other news Im remaking smurfescape for ff too but it will take a while due to physics, instead Im just having fun trying to our run hot glowing boulders and getting crushed.


http://www.turtlemaps.com/misc/c1.jpg

http://www.turtlemaps.com/misc/c2.jpg

http://www.turtlemaps.com/misc/c3.jpg

http://www.turtlemaps.com/misc/c4.jpg

http://www.turtlemaps.com/misc/c5.jpg

http://www.turtlemaps.com/misc/c6.jpg

http://www.turtlemaps.com/misc/c7.jpg

o_pulsedriver
05-10-2005, 11:40 AM
ohnoes! teh big bad headzie si back to work again :o

looks wuberly Hea|)zeh :) only thing ur missing now is the TP mapping logo and the unrealconcers one lol :D Oh wait and the abitlity to conc :mrgreen:?

ps: why does it looks so much like concheadz4 tho? ;o u porting concheadz4 over to source or u also making new sections?

o_headz
05-10-2005, 11:47 AM
:) I remember the map rotation at TPC skillz server were somit like concmap_r concjumptfc and rjump2 lol, my skill is a lil abouve concquest_r only reason I stopped cus 95% of all skillz maps are big noob box rock 'n' grass boxes pooly lit and overscaled textures, oh wait in the last year some mappers have used sand texture as well lol :)

Not going to spend too long on this map, just a few weeks, cus I want to divert my attention and focus on smurfescape then DNA, but yer will get all the logos in the map :)

o_jinx
05-10-2005, 01:03 PM
look beautiful, fantastic use of color

o_chad muska
05-10-2005, 02:39 PM
concmap_r or concspirit are good to learn basics conc :p

o_buckshot enema[x7]
05-10-2005, 03:06 PM
Looks really great. It used to piss me off that concmaps looked terrible. I know that the objective doesn't require you to conc through nice looking areas, but it sure as hell didn't make me happy to have to conc through 25 boxes that were all textured the same horrible cliffs and grass.

o_mattous
05-10-2005, 04:28 PM
Looking good as usual headz

I'm definatly looking forward to seeing smurfescape:s to that will be awesome :D

o_travis dane
05-10-2005, 06:06 PM
:) I remember the map rotation at TPC skillz server were somit like concmap_r concjumptfc and rjump2 lol, my skill is a lil abouve concquest_r only reason I stopped cus 95% of all skillz maps are big noob box rock 'n' grass boxes pooly lit and overscaled textures, oh wait in the last year some mappers have used sand texture as well lol :)

m000! I thought the conc_speed themes (green grass n yellow rocks) were absolutely smashing, and I honestly hope they'll be remade for FF.

o_buckshot enema[x7]
05-10-2005, 06:52 PM
conc_speed was the only map of that texture type that looked good. I think because the author knew how to use lighting well. And the textures were good.

mirvin_monkey
05-10-2005, 07:04 PM
very nice looking

o_elvis2049
05-10-2005, 07:33 PM
hmm little bit confusing on what to do at the map.
prolly it will be more clear when you walk the map :)
but the maps looks good at colors
it realy looks good at details and stuff :)

o_cruor
05-10-2005, 09:25 PM
Lets hope concs fit your map when they release the mod, but I guess it's just a matter of editing some brushes to have it working if it doesn't at first.

Awsome work tho, I hope it fits.

o_ouch_
05-10-2005, 09:34 PM
<3 your maps Headz. Looking good.

o_travis dane
05-10-2005, 09:38 PM
The fog turns me off to be honest :(.

Never liked fog, it's good for creating atmosphere, but in my opinion it really shouldn't be used in arcade-ish worlds like FF's.

o_binarylife
05-10-2005, 10:45 PM
Seems much more motivating to complete. It would be more fun to conc jump than just practice.

I like it.

How did you learn the concing dimentions though? Just used the same as the old ones?

o_gogeta
05-11-2005, 12:22 AM
]conc_speed was the only map of that texture type that looked good. I think because the author knew how to use lighting well. And the textures were good.

Koochy just owns.

Looks good headz, cant wait

o_zsilver_fox
05-11-2005, 01:07 AM
Looking great Headz. I'm looking forward to it :D.

o_unburdened
05-11-2005, 01:17 AM
looking great, was never to great w/ medic, but i'll probably try to give it a go.

btw. how are you getting 150+ fps?! i'm lucky i get 50 fps XD. what card do you have? :)

o_cruor
05-11-2005, 01:46 AM
btw. how are you getting 150+ fps?! i'm lucky i get 50 fps XD. what card do you have? :)

He's not looking at anything remotely demanding, a maximum of 60-90 polys at a time, on a few brushes.

And he's probably got a descent rig to boot.

o_virus_omega
05-11-2005, 02:40 AM
CIVSAW!

Hehe (O.o i think this is my first post!)

Looks great :D

I hope for some great DTB or CTF or KOTH games to come out of that map

o_koochy
05-12-2005, 05:42 AM
conc_speed for FF! Hmm. A port would just be silly - a brand new map sounds better to me :D. But then again, so much work D:.

As for you Headz! Already using custom textures! Map looks nice, dammit I love that water :>.

o_qbaler
05-12-2005, 06:12 AM
headz!

I love you.

Can't wait to conc that man.


ah ff concmaps.. its what i live for!

o_headz
05-12-2005, 04:07 PM
ooOoOOoo, loads of nice comments, new screenshots in first post, more soon on new areas, so much different from my geforce4 to this pci-e 6600gt extreme edition, had to upgrade whole comp cus I couldent map on old system with source, especially since I couldent see all those nice directx 9 fx and hammer lagging with compile times to rival a 2 week holiday.

And I am amazed at the fps, think Ill add more detail as long as its over 100fps Ill be happy :)

o_buckshot enema[x7]
05-12-2005, 08:39 PM
How do those glowing lights look in game? They look irritating from the screenshots, but if they're not distracting in game then it's a nice effect.

It looks great in the first screenshot but it's blindingly bright in the others.

o_headz
05-13-2005, 04:36 PM
just env_lightglows

I have updated the 1 post screenshots and here is an avi of the bump maps and specular goings on, you will see the sprites fade when you get closer, I need to tweak them so not as bright and the walls are too shiney but will get there.

http://www.turtlemaps.com/misc/concheadz.avi

Its only 16 megs, so not too bad

o_jonny.gecko
05-22-2005, 07:24 AM
the avi is wicked..good stuff!

o_mooga
05-28-2005, 01:34 PM
Wow!
That looks awesome Headz!

Keep up the awesome work!

o_bluppfisk
05-28-2005, 01:39 PM
heh brilliant maps.

I just hope, like someone else said, that you still can jump as far as in TF1.5 otherwise you'll have to adjust the measurements in your map..