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View Full Version : Grenade Timer disapear bug


KaMiK3k
09-14-2007, 10:33 PM
Hey guys, 1st day ive played it was working awsome, than today i tried and got the crash due to video driver (ATI).

Yesterday i had no issue with my grenade timer disapearing from screen at all, and ever since i updated drivers, it seems my grenade timer disapear at random times, and sometimes dosent disapear. Also it seems to disapear more when i press lots of buttons but it's very weird, i guess i just have to go by sounds...

Any commands would affect that or do you guys have any idea what might cause this?

I have an ATI X1900 XT, C2duo 6400, 2gig OCZ gold memory, asus mobo, winxp

I can record a demo if needed.

-=bingo-bango=-
09-14-2007, 10:39 PM
i seem to be having the same issue on an ATI X1300

but it only seems to do it when recording a demo or just after recording demo

Gravy
09-14-2007, 10:59 PM
Yesterday I played for about 3 hours, no problems at all. Then today it started disappearing randomly. I've got the latest Nvidia drivers, they were the same yesterday as today

Circuitous
09-14-2007, 11:17 PM
I noticed in the beta that when someone joined the server, any active grenade timers would disappear.

I don't know if that was ever reported, though. :|

zeddz
09-14-2007, 11:18 PM
Same here.

iMac, 7600GT 256MB.

Gravy
09-14-2007, 11:19 PM
Hmm, I'll watch to see if it happens when people connect. I noticed it on Well a lot as I was using the 2-second timer trying to conc over the middle section.

JUDDERMAN
09-14-2007, 11:53 PM
Yea I get the same thing. Don't see if it's when someone connects but once in a while the grenade timer just disappears.

KaMiK3k
09-15-2007, 04:41 AM
I'm wondering if it has anything to do with server admins putting tickrate above 33, maybe...

Circuitous
09-15-2007, 01:48 PM
Nah, happened on the 33 tic beta servers all the time.

KaMiK3k
09-16-2007, 12:00 PM
So anyone know what's causing this bug??

KaMiK3k
09-18-2007, 01:50 AM
any dev can reply to aknowledge the bug is being taken care of?

BoltR
09-18-2007, 02:03 AM
The bug is known by the devs, but I wouldn't say it's exactly the top most priority to fix at this point...